Resistance Armstrong, Aldrin, and Collins This is version 1.0 of the Monitors, and we’ll be keeping an eye out for feedback (particularly after games played – although that’s admittedly tricky at the moment). It also has the added benefit of +1 to crit! That means that instead of needing 2 or more higher than your Lock to score a Critical, you only need 1 or more higher! A Lock 3+ weapon will crit the target on a 4+. The Galileo meanwhile is a supporting ship, using its telescope to put Major Spikes on enemies when using Active Scan (and Minor Spikes on Silent Running ships – no more hiding). It does 3 damage and has Particle! Think of all the crits you’ll be doing. The Newton is a powerhouse of artillery, combining long range (at least by Resistance standards) with a colosally devastating mass driver. We’ve already had a sneak peek at these ships this week, but there’s even more to see! In the Resources page you’ll also find some downloadable rules for the new Newton and Galileo. Heck, there are plenty of house rules floating around that we also like, but haven’t tested fully yet. Decide amongst your own group what you like best. It’s all right there and easy to access, and it’s only when you’ve played a lot of games you’ll be pining for some changes. However, if you’re new to the game or introducing new players, it’s perfectly okay to just use the paperback. Personally we’ll be playing the latest digital version (in actual fact we usually play the next digital version to check everything), and any tournaments we’re running (remember tournaments? Remember getting together to play games not on Tabletop Simulator?) will use the digital rules too. So in answer to “which is the official version”, it’s really up to you and your gaming group. We’ll be continuing to update the digital rulebook every now and then to keep things fresh and make some changes to improve the gameplay, but that’s not to say that the paperback isn’t a good version as well. The digital rulebook is the most up to date version of the rules, but the paperback is a perfectly valid version of the game too! Now, all this raises the question: What’s the right version of the rules? Paperback or digital? There’s a lot of little things in there that have been edited, but it’s mostly to avoid more FAQs and help it to be easier to understand. Edited incongruencies between the digital and printed versions (Launch Assets going through scenery!).A couple of special rules have been edited (Corruptor, Impel).Torpedoes have been reworked (less swingy with more damage).Launch Asset section reworded – Fire Ships are now included (they now group their attacks together too).While we’re not doing full patch notes, a quick rundown: Some of these will be familiar to tournament players! We’ve also edited a few sections to be a bit more readable. Well, since then we’ve been busy behind the scenes testing out some other changes. Mostly it was simply copying rules over from the paperback, adding in some FAQ and errata changes, and a little bit of reformatting. That’s right, we have a new version of the Dropfleet Commander digital rulebook available to download now!Ĭlick here to get them yourself for free!Īs part of our 2020 advent calendar, we released an updated digital version of the Dropfleet Commander rules. It’s not just the Newton and Galileo that are seeing new rules today, it’s everyone! With Resistance Monitors out today(!), I think it’s time to have a look at the full rules, and a few other things too…
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