After many hours of riding around in mech suits and exploring the vast planet Mira, the massive scale of Xenoblade Chronicles X still amazes me. The tumultuous alien world is an artistically breathtaking landscape full of hostile foes to fight, terrain to explore, and a near-endless supply of quests to complete. Part of the Xeno series of video games, it serves as a spiritual successor to Xenoblade Chronicles on the Wii. It’s a long and sometimes grindy road, but the powerful mechs you eventually unlock make fighting and exploring in the hostile open reward of this action roleplaying game both rewarding and immersive. Xenoblade Chronicles X is an action role-playing video game developed by Monolith Soft and published by Nintendo. Xenoblade Chronicles X is a harrowing and unpredictable survival story of humanity getting caught in the crossfire of a galactic war. It kept me interested despite some jarringly inconsistent delivery. Most cutscenes exhibit big-budget, anime-inspired flair with great results, while others are poorly animated and limply voiced in-engine conversations that fall completely flat. The muddled presentation makes important moments feel bland, with low production value that robs emotional scenes of any dramatic weight. The script itself is well localized and the individual story chapters felt like condensed episodes of an anime, so it’s disappointing it’s not put to better use. Much like Xenoblade Chronicles on Wii, this gorgeous alien world is very open and full of lively creatures. #Xenoblade chronicles x mirage scope full You can run on foot to four of its five visually distinct, monster-filled continents right from the start, giving you lots of options. Noctilum's lush, sparkling jungle is a stark contrast to the dusty, mountain-filled landscape of Oblivia, and neither resembles the green plains of Primordia. When I got my boots on the ground and explored, the enemy variety of planet Mira was immediately impressive. Roaming packs of creatures of a variety of different strengths and levels spawn everywhere, and they make the alien planet feel crowded with things to fight. The large bestiary of different enemy sizes and species made me feel like I was constantly finding new foes to fight, even as far as 50 hours into the campaign. It’s disappointing that creatures rarely interact with each other as kin or prey, though. Sometimes you’ll see packs of Fleet Evello, creatures that look like alien turkeys, migrate around a small sector together, or spot tiger-like Grex grazing in the sun, but they’re never trying to eat each other as you might expect. Mira is a hostile world for us players, but the lack of a simulated or even faked food chain often made it felt like I was exploring a large zoo at feeding time, and I’m the only food item on the menu. The city of New Los Angeles also suffers from this populated-but-lifeless feeling. Passing cars clip through your party if you run through them, and few people acknowledge your presence. Refugee earthlings don’t really make an impression, it seems. #Xenoblade chronicles x mirage scope full.
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